

Battlemap unit models and settlement structures can be edited with the help of tools such as the CAS Importer/exporter for 3ds max (by Vercingetorix). Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. The campaign map for RTW can be modified by altering. Rome: Total War allows easy modification by text editing for many elements such as unit stats and recruitment, character traits and diplomacy.

Medieval II: Total War - Modding Index - on TWC Wiki.The descr_geography_new.db file can be made to re-generate but there are drawbacks. The M2TW game engine provides an automated system for the generation of unit sprites, but not vegetation sprites, IWTE can be used to create vegetation sprites and amend the descr_vegetation.db which does not auto-regenerate. Bare Geomod is a recommended resource to start modding on a bare but fully functional mod-folder of your own. M2TW provides a system of mod-foldering to help avoid over-writing the base files. Battlemap unit models and settlement structures can be edited via user-created tools many of which export and import to Milkshape ms3d files. The campaign map for M2TW can be modified by altering. Medieval II: Total War allows easy modification of many elements by straightforward text editing. Modelling, Textures and Graphics - Modding Index lists tutorials and resources that apply to all games.

Most of the modding information is divided by game or engine, see the boxes below.
